Chapter 3 – Prototyping and Wireframing Your App
Explains how to turn your app idea into something a developer can understand how to develop
- Focus on the Core Experience
- Write Your Commercial First
- Pick Your Typical User
- Pick the Perfect Situation
- What Do They Do Now?
- Fleshing Out the Script
- Wireframe the App
- Sketch Your Initial Screens
- Draw Tools for Wireframes
- Bare Bones
- Common UI Stencils
- Photorealism
- Briefly Jumping Ahead
- Static Wireframes of Dynamic Screens
- Figure Out Your Options
- Make Copies of Your Screens
- Adapting Screens for Tablets
- What Other Commercials Could You Make?
- Identify Your Error Functions
- Figure Out Your “First Run” Workflow
- Get Feedback on Wireframes
- Consolidate, Organize, and Refine
- Group Like Data Together
- Simplify Scrolling Areas
- Buttons Are Cheaper Than Gestures
- Reuse Phone-Sized Screens as Tablet Screen Elements
- Build an Interactive Prototype
- The Value of Really Interacting
- Pick a Tool
- Maintain a System of Record
- Always Working from Wireframes
- Abandon Wireframes for Mockups
- Transitioning Back and Forth
- Convert Your Wireframes
- Hook Your Screens Together
- Duplicate Screens as Needed
- Prototyping Tips and Tricks
- Make Sure that the User Can Always Get Back
- Make Sure the Users Know Where They Are
- Don’t Forget the Keyboard
- Special Case: Logout
- Get Feedback from Yourself and Others
- Wrapping Up